RXMP3 is a game designing system for your computer.
FAQ:
Q: What is RM2K?
A: RM2K stands for RPG Maker 2000. It is a game development program that allows you to make complicated and simple Role Playing Games (RPG's) from absolute scratch without having to know any programming whatsoever. It has a basic point and click interface that allows you to start making games in minutes with the RTP.
Q: What is RM2K3?
A: RM2K3 is the upgrade to RM2K. RM2K3 stands for RPG Maker 2003. There are very few upgrades, so I don't recommend getting this unless you want a few extra features. It's better than 2000 if you're making a Final Fantasy game, but not as good for Pokémon games.
Q: Where can I get RM2K(3)?
A: To download RM2K(3), go to
www.rmdownloads.com to get the files and the RTP as well as several games and utilities.
Q: What is this RTP you speak of?
A: RTP stands for Run Time Package. RTP is inclusive of all the files that RPG Maker comes with to help you get started.
Q: What kind of files does RM2K use?
A: The actual resources are divided into: Charsets, Chipsets, Panoramas, Battle Animations, Monsters, Backdrops, Facesets, Gameovers, Title Screens, Movies, Pictures, Music, Sounds, and System. If you use RM2K3, you will have additional BattleCharSets, BattleWeapons, Frames, and System 2.
Charsets are the graphic you see for your hero and the NPC's. Chipsets are your map tiles. Panoramas are clouds and other stuff used in maps. Backdrops are backgrounds in battle only. Facesets are face graphics that can optionally appear in an onscreen message. System governs how the message will appear onscreen. The rest is self explanatory.
The resolution of the images RM2K uses are dependent on which kind of resource you are making. For example, a title screen will have a higher res than a charset. See the Help file for more details. Also, they must be 256 Colors or it won't work.
Q: Is making a RM2K game the same as making a "hack" of a ROM?
A: No no no no no!!! They are totally different!!! Making an RM2K game is making an original game using either prefab or original resources and a built-in script generator. It has nothing to do with ROMS or Emulators. Don't come in and post about ROMs, Emulators, or even call your game or anyone else's game a hack, because it's not!
Q: I have the program and made my first test game. It looks like Final Fantasy, and I want it to look like Pokémon. How do I do this?
A: First, you must get Pokémon resources. These can be found in this thread under the Resources sticky thread as well as at several locations linked to at the end of this FAQ. You should get some character graphics that were ripped from the GameBoy® games as well as a Pokemon "System" graphic so your messages have the traditional look and feel of Pokémon. If you have any questions, don't hesitate to contact me or any other experienced members you will find in this subforum.
Q: Help my font is messed up, how do i fix it? (Courtesy of Avatar)
A: This is easy, there are two ways to do this, either go into your control panel, go to Control Panel >> Regional Language Settings >> Advanced (tab) >> check Japanese language support, then click OK.
NOTE: Have your Operating System disc ready.
Or you can download the font fix, which can be found here:
www.lrpgm.com/site/?page=downloads&id=21Q: How do I make a menue and/or battle system that looks like in Pokémon?
A: A custom menue system, or CMS, and a custom battle system, or CBS, don't happen over night. They require a little bit of experience and lots of hard work. My advice to you is to:
A) Make test games and learn the basics first
Download other games that are better than yours and open it in the editor to see how they made it
If you have any questions about custom systems, you can PM me or any other experienced member and it can be taken step by step. Also for the battle system, there is a group project attempting to replicate the official CBS from the GB games, so there is a demo released of that if you want to use it in your game for free. In fact, everything around here is free!
Q: Alright, I made my game. How can I share it with others so they can download it?
A: This is THE killer question. The answer really depends on the filesize of your game, however. There are places like Yahoo! Briefcase that will host it up to 30 Megabytes, but you can only upload files under 5 megs. Be careful for this kind of stuff. If
www.google.com doesn't turn anything up, go to
www.free-webhosts.com and search their massive database for free hosters. If you would like a free website, I recommend
www.freewebs.com for easy and professional-looking design. You can also use Lycos and their
www.tripod.com or
www.angelfire.com. However, the best host I have found yet is located here, specifically for RM2K:
projectdev.lateralshift.net/Q: Where can I find resources and games to download?
A: We have a resource thread here, but here are links:
www.gamingw.netwww.gaminggroundzero.comwww.skytowergames.netwww.rpginfinity.comQ: Help! I'm getting an error when playing someone's game!
A: Chances are, this error is because RM2K referenced a file that doesn't exist. For example, if your Hero graphic can't be found, the RM2K engine has no idea what to put in its place, so it closes out with an error like, "The file "x" can not be found." This is caused by not having the RTP installed on your computer. However, some game authors will include all the necessary files with their game so you do not need the RTP. If you post the error on the game's thread, the author may be able to post it so you can insert it into the necessary folder to get rid of the error. Or, you can rename any old bmp/png image to the missing file name as a temporary substitute. To avoid this problem, game authors, use a RTP dependency scanner called RM Tool. This will search the engine file and import all the missing files for you. Go to
www.gamingw.net for more details.
By DarkMage31